Schedule • Grading • Activities • Reading • Midterm • Project
These are the great projects developed by students in the last month of activities for the Fall 2018 quarter.
![]() BookSwap |
![]() CollegeSource |
![]() Discourse |
![]() Globridge |
![]() HireMeFelony |
![]() MentorMe |
![]() RampUp |
![]() SeeCC |
![]() SpeakingWeb |
![]() VolunTool |
![]() Annotia |
![]() Vote |
When choosing a problem to solve, it's tempting to choose something incremental and familiar. Make a better Facebook. Make choosing dinner easier. Fine-tune students' task management. While these are all worthwhile problems, they all tackle relatively minor inconveniences. This quarter, I want you to tackle big, wicked problems with simple designs.
Therefore, the project theme for this quarter is:
That's a big phrase, but it actually refers to something quite simple: sometimes, our institutions are built in a way that leads some people in society have unequal status, opportunities, and resources. Some structural inequalities are just unintended side effects of society evolving over time (e.g., English is the single dominant language in America, which creates barriers for non-English speakers). Other structural inequalities are intentional (e.g., creating a law that prohibits public signs from being in languages other than English).
Because this is a class about the design of information, information technology, and information systems, we'll be focusing on structural inequalities that arise from information gaps. Here are some examples of information gaps, and how they result in structural inequalities:
For the project, you will form a team two or three classmates and:
What counts as good design? Anything that actually addresses the problem an underserved population has is acceptable.
If you wish to quickly convey what your design does, try creating a storyboard. You can also use site mapping tools to lay out the relationships between pages in a site or application.
As part of creating the specification and video prototypes below, you'll need to create high-fidelity prototypes of your designs. If you're doing screen-based user interface design, I recommend using some combination of the following tools, which are based on decades of HCI research on rapid prototyping:
There are also many simple, quick tools for making basic graphic design choices about fonts, colors, and icons. You shouldn't have to use advanced graphic design tools like Adobe Illustrator, Photoshop, or Experience Design in this class. If you already know them, feel free to use them, but they have learning curves that are a bit too high to excel with them. That said, if you want a challenge, find someone who can tutor you and dive in!
The point of a design specification is to document all of the decisions you've made about your design, from the high level details about the problem it is solving and how, to the low level details about fonts, colors, and layout. Your audience for a design specification is an engineer whose job it is to build your design. A great specification is unambiguous and carefully argued so that the engineer knows exactly what to make, doesn't have to do any design themselves, and doesn't decide to change any of your design choices.
Here are two examples of specifications that scored higher than a 90%:
Both are simple, clear, concise, and well-argued.
Your design specification must have the following sections:
Throughout, you should include annotated mockups of all of the screens in your design, where appropriate for clarity.
Your specification must satisfy the following formatting constraints:
Write your specification in Google Docs. This simplifies obtaining feedback from peers and from the TA and I.
Your specifications are worth 20 points. We will grade your specifications by deducting a certain number of points for flaws that detract from the completeness, clarity, and convincing qualities of your specification (the words in caps are the shorthand we'll use in final grading):
Problem | ||
-0.5 points | LOGIC | Illogical claim. |
-0.5 points | SUPPORT | Unsubstantiated claim. Cite research, critique a design critique, or describe user research. |
-0.5 points | PRIOR | Overlooked existing solution to problem. |
Solution | ||
-0.5 points | DETAIL | Missing detail that engineer would have to design. |
-0.5 points | AMBIGUITY | Ambiguous design detail. |
-0.5 points | REASON | Missing or unconvincing rationale for a design detail. |
Limitations | ||
-0.5 points | LIMITATION | Missing limitation in design. |
Presentation | ||
-0.25 points | ORGANIZATION | Content that can't be understood without reading later parts of the document. |
-0.25 points | CLUTTER | Visual design clutter in mockup. |
-0.25 points | TYPO | Spelling or grammar issues. |
-0.25 points | REDUNDANT | Repetitive content. |
-0.25 points | LAYOUT | Cluttered document formatting. |
-0.25 points | FORMAT | Violation of a formatting rule. |
This will be a team grade. I expect your effort to be comparable, but your contributions to be complementary. If for some reason you feel that it should not be a team grade—because efforts were not comparable—you can write me a statement of 500 words or fewer providing background on why a team grade would not be fair. This statement is due at the same time as the specification and should be sent to me via email. If you submit such a statement, I will immediately reach out to your teammate for their response to your statement, to make sure that the grades we do assign accurately reflect contributions.
Any design process, including the design of a document, requires feedback to achieve excellence. There are three ways you can get feedback on your design specification:
We want you to create a presentation of your ideas. This should look professional and be something you would consider including in a design portfolio. What should it have?
2 points | Basics | Logo, Title, Proposition |
4 points | Content | Problem, Features, Design process insights, Link to report |
4 points | Presentation | Looks great, nice images, minimal and appropriate text |
Some nice examples (these are from a quarter long project):
Video prototypes use the magic of editing to help someone else understand the problem you are solving and see how your solution would solve it.
ALERT: If your solution do not allow for an interactive prototype (like, you are building voice-based interactions or an non-digital solution, you will have to produce a video to present the solution in action.
The video should not be more than 3 minutes long, and has do be uploaded to YouTube (or your favorite video platform). It should preferably be publicly accessible, but can be password protected if you're shy! =)
Here are several examples of solid video prototypes that clearly convey a problem and solution through a concrete narrative. Note that none of these are framed as advertisements or product walkthroughs. They all focus on a person's problem and how the design helped them address their problem:
We'll grade your team's video as follows:
2 points | Problem clarity | 2 points for a problem that is concretely illustrated 1 point for a problem that is abstractly illustrated 0 points for a problem that is not illustrated at all |
2 points | Motive realism | 2 points for character actions with entirely plausible motives 1 point for some actions with unclear motivation 0 points for character actions that were almost entirely unrealistic |
2 points | Solution clarity | 2 points for no ambiguity about how the solution addresses the problem 1 point for some clarity about how the solution helps, but some ambiguities 0 points for solution that has no apparent relationship to the problem. |
2 points | Seamless A/V | 2 points for flawless A/V that supported communication 1 point for some A/V issues that disengaged the viewer0 points for a video so full of A/V issues it was hard to focus on the story. |
2 points | Length | 0 points for videos over 3 minutes in length. |
This will be a team grade. I expect your effort to be comparable, but your contributions to be complementary. If for some reason you feel that it should not be a team grade—because efforts were not comparable—you can write me a statement of <500 words or fewer providing background on why a team grade would not be fair. This statement is due at the same time as the video and should be sent to me via email. If you submit such a statement, I will immediately reach out to your teammate for their response to your statement, to make sure that the grades we do assign accurately reflect contributions.